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Verlag Hatje Cantz Verlag Bindung Taschenbuch ISNB / EAN 9783775756341 von Julia Stoschek Foundation / Office Ben Ganz / Aïcha Mehrez / Giampaolo Bianconi / Christiane Paul / Kathrin Jentjens / Marion Eisele / Tina Rivers Ryan / Michelle Nicol / Rahel Alma / Tamar Clarke-Brown / Travis Diehl / Elena Vogman / Kathrin Beßen / Sarah Rifky / Tamara Hart / Aude Launay / Sophie Cavoulacos / Raphaëlle Cormier / Jacob Fabricius / Jasmin Klump / Darla Migan / Daniel Birnbaum / Rebecca Edwards / Joni Zhu / Malte Lin-Kröger / Irene Bretscher / Anna-Alexandra Pfau / troizel carr / Toke Lykkeberg / Elisa Schaar / Richard Grayson / Mary Flanagan / Adèle Koechlin / Anika Meier / Maitreyi Maheshwari / Ada Rook / Ingrid Luquet-Gad / Stephan Schwingeler / Boris Magrini / Iaroslav Volovod / Peter Watts / Anna Anthropy / micha cardenas / Mehdi Derfoufi / Ben Vickers

Produktbeschreibung

- New reference work for the latest developments in time-based media art- How video games are is transforming the art world- Deep dive into the aesthetics and the technologies of video games - New reference work for the latest developments in time-based media art- How video games are is transforming the art world- Deep dive into the aesthetics and the technologies of video games

WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art.


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